expand_less You are a fetch: a rare half-ghost, half-human creature.  WhetherA product of a forbidden experiment conducted by your father who tried to cure a rare disease he had. Your father unfortunately died in the productprocess and you, who once was an ordinary kid, became a fetch since then as part of somethe magicalside effect of that forbidden experiment. The exact reason why such experiment orwould unlikelyturn union,a normal person into a fetch is still a mystery, yet you continue to persist, year after year.  Though nearly a century in age, you nevertheless appear like a middle-aged human with skin of nearly transparent white, faint blue eyes, and jet-black hair.  Superficially, fetches resemble unnaturally lithe and fragile humans, and they present as sickly specimens knocking on death's door.  Most often encountered in the Veil, they are rare in the material world, but this has always been your home.  When you speak, it is always in a soft, melodious voice barely above a whisper.  Curiously, you cast no shadow - a hint of your true nature that is seldom noticed.
(Feel
freePeople todon't changerealize anyyou ofare thea above. fetch, Aand possiblethey backstoryusually isjust presentedthink below,that butyou feelare freehaving tosome changekind itof asa well. rare Additionally,and thereincurable aredisease. someYou openstill questionsremain youto canbe answer.)a Citizen.
Your mother was Johai Doriavo, a Citizen of House Doriavo in Ohma.  As a Citizen, she was considered a noble member of the ruling class.  However, when she wouldn't name your father, and it was discovered that you were half-ghost, she was disgraced and cast out of the house.  She was eventually accepted into the Untouched Monastery, where you spent your formative years learning and training under its esteemed monks.  She died there, alone with her secrets, but you remained and continued your studies.
The Monks of the Untouched Monastery have one sacred rule: no physical contact.  While it protects from disease, it can lead to an isolated existence.  Fortunately, you were graced with a gift for telekinesis - making you an exception to the rule.  An esteemed monk there taught you how to control your mystical power through your mind. Contrary to the magic in the World of the Ledge which is tied to an emotion. and you can unleash your full power only when you are calm, and you feel weaker when you are emotional. To continue your magical studies, you eventually decided to leave for the Floating Cities of Al'Maqadim.  Many great academies of arcane instruction are there, and though it took some convincing, you eagerly enrolled.
Then the Daulo attacked.  Magic-immune barbarians riding winged horses descended on the Ivory Towers of the Floating Cities.  As they are impervious to all direct magical attacks, but not telekinetic projectiles, you were one of the few spellcasters capable of defending the city.  When a traitor opened the gates, you and the other defenders were routed and forced to flee to Ashareashade.  The Daulo pursued and nearly killed you, but at the last moment, you were saved by none other than Marko Doriavo.
With the Floating Cities conquered, you find yourself supporting your mother's house, generations after she fled.  House Doriavo seems different than in the stories, and you owe your life to Marko for putting an end to the Daulo's pursuit.
 
Questions--- to answer:
Your character is a fetch.  Are you the product of a magical experiment?  Perhaps a botched resurrection spell?  Or were you gift to your mother when her lover tragically died?  Perhaps some other special circumstances led to your creation?
Your character is 96 years old, but appears middle-aged.  How would you describe your appearance?
Given that your character is quite old, you may have had a few different adventuring careers.  Were you ever more powerful than you are now?  If so, why did you lose this power?  Did you simply choose to live a less dangerous life?
Your character is half-undead, a type of creature often classified as a member of the Denizen caste in Ohma.  However, you can still pass for a living creature.  Are you treated like a Resident, a Denizen, or a Citizen?  If they made an exception, why?
Your character
knows a mystical tradition that is part psychic, part arcane.  Casting spells requires drawing intricate diagrams and exact arcane gestures.  How did you learn this magic tradition?  Are you self-taught, or did you study under another?  Were you trained in a local academy?
Magic in the World of the Ledge is tied to an emotion.  Your magic is strongest in this emotional state, and weakest when you are possessed by a different sensation.  What emotion is the source of your magic?

Your character may have spent some time cloistered in a monastery.  Were they left there as a babe or did they go willingly?  Did you ever meet Menelik there?
Your character spent some time studying in the Floating Cities of Al'Maqadim.  What did they study there?  Do they have any personal connections with other students or instructors?
You carry a Bag of Endless Holding, a relatively rare magic relic.  Where did you find this?  Was it a gift?
You've participated in a bloodtouched rite.  These necromantic rituals are forbidden in the Floating Cities, but grant power at great sacrifice.  Without it, you may not have survived this long.  What's the story here?
Is your character religious?  Do they worship a deity, an abstract ideal, or some other philosophy?  Do they have a personal code of conduct?
Does your character have a reputation?  Are they infamous, famous, or generally unknown?
You are now working for the Ohmani, as you owe a life debt to Marko Doriavo.  Why do you owe this debt?  And how did you come to work for the Ohmani?