3.P Gameplay House Rules+Teleportation clarifications

Teleportation rules are unchanged from standard Pathfinder, but a few clarifications may be necessary.

The World of the Ledge doesn't have the planes typically used for teleportation, such as the ethereal, astral, or shadow planes.  Instead, it has the Veil, a catchall for the transitive planes.  If an effect would block travel to any of the above planes, it also blocks all forms of teleportation that require access to any of the above planes.

Teleportation is treated as a form of movement for effects that limit movement or depend on movement, other than attacks of opportunity.  For example, Shadow Pin would prevent a character from teleporting.