expand_less The following is a step-by-step tutorial for creating a character in the Dungeons and Dragons 3.5 / Pathfinder (3.P) ruleset for use in the World of the Ledge.  It's probably best to read through any sections you're not familiar with before you get started, and to open any links in a new tab.
Alternatively, if you'd prefer to just use a pre-made character, I'll list them here:

[[Nadir of Rrhos]] is a ruggedly-handsome, up-to-no-good Artifact Smuggler (Rogue / Bard) that wants to find the lost city of Urypt or just somewhere he can belong.

For this tutorial, we'll use Nadir as an example.  I should note that players will have multiple opportunities to make and play characters, so it might be best to play it safer for your first one.
Starting Off
So you're a fan of Star Wars and Indiana Jones.  You wish Harrison Ford had stayed young forever and that you could live that life.fantasy.  You're told by the Game Master that this isn't your typcial medieval fantasy sandbox, and that this continent especially isn't at all like Western Europe.  So you throughthrow "Harrison Ford" in an anagram solver and you get "Nadir of Rrhos".  Sounds good.
Next it makes sense to review the 3.P ruleset:

[[Dungeons and Dragons 3.5 System Reference Document|http://www.d20srd.org/]][[http://www.d20srd.org/|Dungeons and Dragons 3.5 System Reference Document]]
Pathfinder[[http://www.d20pfsrd.com/|Pathfinder System Reference Document]]
[[http://www.giantitp.com/forums/showthread.php?t=136890|Quick Summary of the Changes from 3.5 to Pathfinder]]
[[http://paizo.com/products/btpy89m6?Pathfinder-Roleplaying-Game-Conversion-Guide|Pathfinder RPG Conversion Guide]]

As
Systemwell Referenceas Documentthe house rules document [[here|3.P House Rules]] (we'll address the parts relevant to character creation in this tutorial).
It's easy to get lost in the rules and forget that you're building a means to play with others.  So it's worthwhile to spend some time thinking about what role you see the character playing in the group.  In combat, and out.  For example, the tank, healer, and striker are [[http://tvtropes.org/pmwiki/pmwiki.php/Main/AnAdventurerIsYou|common combat roles]], while the leader, lancer, and smart guy are [[http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand|common social roles]].  None of these are set in stone, of course, and there's a fair amount of crossover between roles, but I find that everything tends to go more smoothly when players know their role and play to (or strategically against) their role.  Just something to think about.