Vesper Primer+Standard Actions
Sphere: Dual Wielding Whenever you use an attack action and successfully strike a single creature with both your main-hand and off-hand weapons, that creature takes a -1 penalty to all attack rolls against you for 1 round. For every 5 points of base attack bonus you possess, this penalty increases by an additional -1.
Duration: 1 round
-7
Sphere: Duelist
You may ready an attack action to attack a creature with a sheathed weapon, drawing the weapon as part of the triggered action. If the attack is successful, in addition to its normal effects you may perform a single disarm, sunder, or feint attempt against the target as an attack of opportunity.
You can take advantage of a distracted foe.
Benefit: When you attempt a combat maneuver check against a foe you are flanking, you can forgo the +2 bonus on your attack roll for flanking to instead have the combat maneuver not provoke an attack of opportunity. If you have a feat or ability that allows you to attempt the combat maneuver without provoking an attack of opportunity, you can instead increase the bonus on your attack roll for flanking to +4 for the combat maneuver check.
Special: This feat counts as having Dex 13, Int 13, Combat Expertise, and Improved Unarmed Strike for the purposes of meeting the prerequisites of the various improved combat maneuver feats, as well as feats that require those improved combat maneuver feats as prerequisites.
Dragontongue Tine - 3 uses per day
The wielder of the Dragontongue Tine may select an ally within the weapon's range and bestow them with the Mercy of the Ancient Dragons, as a standard action. The wielder of the Dragontongue Tine may not use this ability on themself. This is a supernatural effect, and cannot be dispelled. The duration of this effect is equal to the wielder's HD/2. The Mercy of the Ancient Dragons grants Blindsense 60 ft, immunity to sleep and paralysis, 120 ft. Darkvision, Spell Resistance equal to 5+wielder's HD and Frightful Presence. The range of the Frightful Presence is 30 ft., and the will DC is 10+1/2 wielder's HD+recipient's cha modifier. The Mercy of the Ancient Dragons removes but does not grant immunity to the following conditions: Stunned, Dazzled, Dazed, Blinded, Immobilized, Fatigued, and Confused.
Dragontongue Tine -3 uses per day
The wielder of the Dragontongue Tine may, as a standard action, imbue their next attack with the Wrath of the Ancient Dragons. Wrath of the Ancient Dragons remains applied to their weapon for 1 minute per hit die. The wielder of the Dragontongue Tine must declare an energy type (acid, fire, cold, elec) when they use the Wrath of the Ancient Dragons. Wrath of the Ancient Dragons grants the next attack a +5 bonus to hit. If the attack misses, this effect is lost. If it hits, the attack deals an extra 1d6 damage per hit dice of the wielder of the corresponding energy type. Additionally, if the target fails a reflex save equal to 10+1/2 HD+int, wis, or cha mod, they are subject to the following effects, depending on the damage type selected: acid - sickened, fire - burns for 1d6 fire damage every round until extinguished, cold - as slow, elec - fatigued. If you would roll damage less than base stat damage, then instead your damage is equal to base stat damage, where the difference is of the type of energy selected.