Sirene Primer+Swift Actions
Shadow Shield (9d4+9 temp HP, -2 dmg, 40 feet)
Benefit: You may, as a swift action, spend a shadow point to create a protective layer of shadowstuff around a creature or object within 25 feet + 5 feet per 2 character level. This grants 1d4 temporary hit points for every character level you possess. Any creature that has at least 1 temporary hit point granted by your shadow shield also gains damage reduction 1/-. This damage reduction improves by an additional 1 per 5 character levels you possess. These temporary hit points last 1 minute.
Appears In : Ultimate Spheres of Power
Shadow Shield, Improved
Benefit: Improve the temporary hit points granted by your shadow shield to 1d4+1 per character level. Instead of providing DR/-, the shadow shield reduces all hit point damage from all sources by the same amount.
Appears In : Ultimate Spheres of Power
You grew up among other creatures and constantly used your magic to become one of them.
Benefit: Choose one (transformation) talent. Twice per day as a swift action when using shapeshift to apply this (transformation) to yourself, you may extend the shapeshift’s duration without spending a spell point.
Appears In : Ultimate Spheres of Power
Every creature has a finite amount of essence in their being, referred to as an essence pool. While essence is not typically expended when veils or other akashic effects are activated, a given creature can only devote a certain amount of their essence to any particular function. This is done by investing the essence into the chosen receptacle, which could be a veil, akashic feat, or other ability. Unless otherwise noted, investing or reallocating essence to or from a valid receptacle is a swift action.