Sirene Primer+Standard Actions+Sphere_Spells+Illusion_Illusionary_Disguise_DC_17
Sphere: Illusion (glamer)
Saving Throw: Will disbelief
You may create a glamer that makes a creature or object appear as something else. This allows you to attempt a Disguise check as part of casting the glamer, even without a disguise kit. This disguise is magical for the purposes of detecting magic or for spells and effects that allow a target to see through magical effects and illusions, and interacting with it allows for a Will save to disbelieve.
You may disguise a target as something larger than itself (up to your maximum illusion size) but can only make something appear to be one size smaller than it actually is.
Appears In : Ultimate Spheres of Power
Illusionary Touch:
You may make an illusion that feels real to the touch, including temperature and texture. Your illusion still cannot hold weight (thus while touching the wall would only grant a new saving throw, being thrown into the wall would still cause the creature to pass through).
You may take this talent a total of twice; when taken a second time, your illusions may also cause pain. When coming into contact with an appropriate illusion (stepping into fire, being hit by an illusionary enemy, etc.), if the subject fails their Will save to disbelieve they take nonlethal damage equal to your caster level + your casting ability modifier. A target can only be damaged by your illusions once in a round, no matter how many times it thinks the illusion has hurt it.
Appears In : Ultimate Spheres of Power
Theme Fixation (Snakes)
You may only create figments and glamers within a specific and narrow theme such as dragons, cubes, insects, cards, weapons, hands, etc.
The exact nature of this concept should be worked out with the GM, but as a rule of thumb, this should consist of a consistent singular theme; you might only be able to create figments or glamers of dragons, or be able to create a figment of fire if it originated from the mouth of a dragon glamer. The GM is the final arbiter on whether an image or idea fits into the dedicated theme. You must take a (sensory) talent as the bonus talent granted by this drawback.
Incompatible: Disappearance, Glamered Brew
Appears In : Ultimate Spheres of Power