Sirene Primer+Standard Actions+Sphere_Spells+Alteration_Shapeshifting_2_traits

Sphere: Alteration

Casting Time: Standard action

Range: Personal

Duration: Concentration (1 minute per caster level for 1 SP)

As a standard action you may shapeshift yourself or a touched creature, changing their form for as long as you concentrate. If the target is unwilling, this costs a spell point, and they are allowed a Fortitude save to negate. Shapeshifts are subject to spell resistance. You may spend a spell point to allow a shapeshift to remain for 1 minute per caster level without concentration. You may dismiss your shapeshift as a standard action.

Shapeshift is a polymorph effect. A target may only be affected by one shapeshift at any one time. If a caster attempts to place a second shapeshift on a target, he must succeed at a magic skill check. If he succeeds, the second shapeshift is successfully placed on the target, dismissing and dispelling the first.

When shapeshifting a target, the caster must choose a transformation and a series of traits for them. Transformations change a creature’s basic physical makeup (humanoids, dragons, land animals, birds, etc.) while traits are special characteristics or alterations (natural attacks, creature size, monster special abilities, etc.). A caster may grant up to 1 trait + 1 per 5 caster levels and cannot grant the same trait more than once unless the trait indicates it may be granted multiple times.

With the exception of Blank Transformation (detailed below), placing a transformation on a creature causes that creature’s physical body to change into that of another creature. The target gains the listed number of limbs and loses all others. The target loses any extraordinary or supernatural abilities, natural attacks, and movement types dependent on their original form (darkvision, scent, wings, claws, etc.) and gains the listed benefits in their place.

Alternate sources of physical traits (such as a dragon sorcerer’s ability to grow claws) still function. In addition, if the target changes their basic shape (for example, from humanoid to non-humanoid), the target’s equipment melds into their new form, causing them to lose their armor and shield bonuses and the ability to pull any item from a backpack or belt. They also cannot activate magic items

(although constant bonuses from magic items still remain).

This cannot be used to assume the guise of a specific individual creature, but otherwise adds a +10 circumstance bonus to Disguise checks made to appear as a different race, gender, or species. The caster may cause the target to cosmetically appear as whatever type of creature he desires, although if the target is not granted the right physical attributes (for example, granting the right size category or number of legs), the disguise may fail completely.

When a caster first gains the Alteration sphere, they may grant creatures the Blank Transformation and the traits listed below. A target must possess the appropriate limb where listed, and cannot grant a natural attack to a limb that already possesses a natural attack.

• Darkvision 60 ft

• Low-light vision

• Two claw attacks (primary, 1d4 Medium, 1d3 Small, requires arms or the front pair of at least 4 legs). You may grant this trait multiple times.

• One bite attack (primary, 1d6 Medium, 1d4 Small, requires head). You may grant this trait multiple times.

• One gore attack (primary, 1d6 Medium, 1d4 Small, requires head). You may grant this trait multiple times.

• Two slam attacks (primary, 1d4 Medium, 1d3 Small, requires arms). You may grant this trait multiple times.

• Two pincers (secondary, 1d6 Medium, 1d4 Small, requires arms). You may grant this trait multiple times.




Serpentine Transformation 

You may grant the form of a serpent with your shapeshift.

Limbs: 1 head, 1 tail

Speech: No; Hands: No

Speed: 40 ft. land speed, 20 ft. climb speed

Natural weapons: bite (primary, 1d6 Medium, 1d4 Small)

AC: +2 natural armor bonus, +1 per 5 caster level

Special: Low-light vision, treated as a quadruped for the purpose of carrying capacity.

In addition, the target gains one of the following packages depending on which serpent is being mimicked:

Constrictor: The target gains the grab universal monster ability attached to its bite natural attack, as well the constrict special attack (1d6 Medium, 1d4 Small, + Strength modifier). The target gains the normal +4 bonus on checks made to start and maintain a grapple from the grab ability, but this bonus increases by 1 per 5 caster levels.

Poisonous: When the target makes a successful bite attack, it automatically attempt to poison its target (save Fort DC 10 + 1/2 Hit Dice + Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save).

Serpentine Transformation offers the following traits, which you may apply to any form:

Death Roll: Whenever you maintain a grapple and choose to deal damage to the target with a natural attack, you may attempt a second grapple combat maneuver check as a free action. If successful, the grappled creature is knocked prone. This additional grapple check does not count as maintaining the grapple and does not add any other effects on a successful grapple (such as constrict). Serpentine Tail: The shapeshifted target gains a tail and a circumstance bonus on Acrobatics checks equal to +1 + 1 per 5 caster levels. In addition, the shapeshifted target may use this tail to perform trip combat maneuvers within their natural reach, gaining a bonus on trip combat maneuvers made this way equal to 1/2 the circumstance bonus granted to Acrobatics checks from this talent 

(minimum 1). If you gain the ability to use this tail with a tail slap natural attack, attacks made with this tail gain the trip universal monster ability. Special: When granting this trait, you may choose to have this tail replace the shapeshifted target’s legs. If you do, the shapeshifted target’s base land speed is reduced by 10 (to a minimum of 5 feet) and the target cannot be tripped. If the shapeshifted target gains legs through another ability or Alteration sphere trait, such as the Additional Limbs “a pair of legs” trait, the shapeshifted target loses any benefits or adjustments from replacing their legs with this tail.

Strangle: An opponent grappled by the target cannot speak or cast spells with verbal components.

Swallow Whole: The target gains the swallow whole ability, dealing 1d6 bludgeoning damage + an additional 1d6 acid damage per 3 caster levels. The target may swallow creatures up to one size smaller than themselves. This trait may be taken twice; the second time allows the target to swallow creatures up to their own size and grants a bonus to CMB and CMD equal to 1 + 1 per 3 caster levels on grapple checks made to swallow creatures or to prevent them from escaping once swallowed. More than one creature may be swallowed at a time, but may not exceed the maximum total size that can be swallowed, counting two Tiny creatures as one Small creature, two Small creatures as one Medium creature, etc. A swallowed creature can try to cut its way free with any light slashing or piercing weapon, or it can just try to escape the grapple. The amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points. This damage is inflicted on the swallowing creature as normal. The AC of the interior of a creature that swallows whole is 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again. (You must possess a bite attack with the grab ability to gain this trait.)