Saijo Primer+Swift Actions+Maneuvers

Discipline: Spark of Battle (Stance)

Level: 1

Initiation Action: 1 swift action

Range: Personal

Target: You

Duration: Stance

The initiator enters a near meditative state, becoming hyper-sensitive to the movements of battle while simultaneously unlocking his own hidden potential. While in this stance, the initiator increases their ability to spark, sparking strikes when they roll a 19 or 20 on their attack roll, boosts when they roll a 19 or 20 on a skill check, or counters when an enemy rolls a 1 or 2 on their attack against the initiator.


Discipline: Radiant Dawn (Stance); Level: 1

Initiation Action: 1 swift action

Range: Personal

Target: You

Duration: Stance


DESCRIPTION


If you have 50% or fewer hit points, entering this stance can be done as a free action instead of a swift.

While you maintain this stance, you cannot heal creatures other than yourself, but any healing you receive is increased by 50%. If you would be healed for more than your maximum amount of hit points, you instead gain an amount of temporary hit points equal to the excess healing. These temporary hit points stack with other temporary hit points granted by you, up to a maximum of your maximum hit points, and last for one minute, until initiative is rolled, or you abandon this stance.

Essence: Each point of essence invested into this stance increases the amount of healing you receive by 2 (before being modified by the stance's effects). Each point of essence also increases your attack rolls, AC, and saves by 1.