Saijo Primer+Standard Actions+Maneuvers+Doublestrike

Discipline: Spark of Battle (Strike)

Level: 2

Initiation Action: 1 standard action

Range: Melee

Target: One creature

Duration: Instant

The initiator’s rapid speed allows him to catch an opponent a second time with the backswing of their weapon. When the initiator successfully strikes an opponent with this maneuver, they may roll the weapon damage dice for the attack a second time and add it to the damage dealt by the attack, treating any roll of 1 on the damage dice as a 2.

Special: If the initiator has the Spark of Inspiration feat, they may spend an additional stamina point when activating this maneuver to deal double their Strength bonus on the attack instead of their standard Strength bonus.