Discipline: Shattered Mirror (Counter)
Level: 2
Initiation Action: 1 immediate action
Range: Personal
Target: You
Duration: Instantaneous
With an act of will, you distort reality to avoid harm. You can initiate this counter in response to making a saving throw. Make a Craft check in place of your saving throw, using the result of that check to determine that save’s success.
Discipline: Mithral Current (Counter)
Level: 2
Initiation Action: 1 immediate action
Range: Melee attack
Target: One creature
Duration: Instantaneous
By perfectly timing your counterattacks, you can force your opponent into a position where they are unable to further attack you. You can initiate this counter in response to a melee or ranged attack being made against you. Make an attack roll with a weapon you are wielding. If your attack roll is higher than your opponent’s, their attack is negated and they must succeed on a Reflex Save (DC 12 + your initiation modifier) or be unable to target you with any other attacks this turn.
Discipline: Scarlet Throne (Counter)
Level: 2
Initiation Action: 1 immediate action
Range: Personal
Target: You
Duration: Instantaneous
The focus required in battle allows the disciple to anticipate incoming attacks. The disciple makes a Sense Motive check and add a +2 competence bonus to the roll, opposing a single melee or non-spell or spell-like ability ranged attack. If successful, the disciple negates the attack.
Discipline: Shattered Mirror (Counter)
Level: 2
Initiation Action: 1 immediate action
Range: Close (25 ft. + 5 ft./2 levels)
Target: You and one other creature
Duration: 1 round
You ensnare yourself and a foe in a reflective relationship. You can initiate this counter in response to opponent within close range (25 feet + 5 feet per 2 initiator levels) being targeted by a power, psi-like ability, spell, or spell-like ability. For one round, any such effect targeting that opponent also targets you (and vice versa), even if it normally could not affect that many targets or one of you would be out of range. This counter happens before the effect takes place, allowing you to gain the effect you responded to.
Descriptors: None
Class: Guru, Promethean, Stormbound, Vizier, Volur
Slot: Head, Headband
Saving Throw: None
A simple crown of silver akasha rests upon your brow, expanding your mind to consider things it might once have not.
When shaped this veil expands your mind, allowing you to better grasp new concepts, and to unearth hidden meaning from what you already know. Shaping this veil grants you gain a +1 insight bonus to Intelligence-based skill checks and ability checks.
Essence: For each point of essence invested in this veil, the bonus it provides increases by +1.
Chakra Bind (Head): [G8, P6, St6, Vi6 Vo5] Binding this veil to your Head chakra allows you to gain sudden bursts of insight into otherwise hidden knowledge. As an immediate action, you can reroll a single Intelligence-based skill check or ability check, and take the higher of the two rolls. You can use this ability a number of times per day equal to 1 + your veilweaving modifier (minimum 2).
Chakra Bind (Headband): [G11, P12, St12, Vi12 Vo11] Binding this veil to your Headband chakra expands your mind to such a degree that you can connect ideas and logic together in ways that seem unintuitive to most. Whenever you roll an Intelligence-based skill or ability check, you roll twice and take the higher result. You can use this additional ability a number of times per day equal to 1 + your veilweaving modifier (minimum 2). You must choose whether or not you are using this ability before the check is rolled.
Additionally as an immediate action, after you roll an Intelligence-based skill or ability check but before the results are revealed you may take a number of points of essence burn up to your veilweaving modifier (minimum 1) to increase the insight bonus provided by this veil by an amount equal to the number of points of essence burned.
Descriptors: none
Class: Vizier
Slot: Ring
Saving Throw: none
The leader of the halfling’s was gifted a ring to bring them a touch of luck.
Shaping this veil causes you to become inexplicably lucky. Whenever you roll a d20 or an enemy within 30 feet rolls a d20, after you see the results of the roll you can roll a second d20 as an immediate action. You can then choose which of the results of these d20’s is used for that roll. You can use this ability a number of times per day equal to 3 + your veilweaving modifier.
Essence: For each point of essence invested in this veil, you may modify the roll of your second d20 by plus or minus 1 (to a maximum of 20, and a minimum of 1). This adjustment is counted as the natural roll of the die, allowing it to be a critical success or critical failure.
Chakra Bind (Ring): [Vi9] Binding this veil to your Ring chakra causes the energy of fate to boon your lucky allies, and curse your unlucky foes. Whenever an ally within 30 feet of you rolls a natural 20 on any d20 roll, the powers of fate imbue them with luck for 1 minute, granting them a +2 luck bonus on all of their d20 rolls of the same type (ability checks, attack rolls, caster/manifestation/veilweaving checks, saving throws, skill checks) for the next minute.
Whenever an enemy within 30 feet of you rolls a 1 on any d20 roll, the powers of fate curse them with unluck for 1 minute, imposing a -2 penalty on all of their d20 rolls of the same type for the next minute.
The bonuses and penalties applied by this effect are increased by 1 per three essence invested in this veil.