As a swift action, the chromamancer can increase her wild magic chance by 100% for the next sphere effect she casts, completing the (link) as long as she casts the sphere effect on the same turn as she uses this link.
As a swift action, the chromamancer may add a single casting drawback to herself that remains for the duration of her sequence, choosing from the following drawbacks: Center Of Power, Coy Caster, Draining Casting, Skilled Casting, Substantial Magic, Terrain Casting, Unstable Storage, or Vulnerable Caster, completing this (link). Any effects of the drawback that the chromamancer suffers still persist even after her sequence ends. Other drawbacks may be added at the GMs discretion, but consideration should be taken to ensure that the drawback chosen is appropriately hindering the chromamancer. The chromamancer can only use this link when their current sequence is 2 or less.