All hostile creatures within close range of the chromamancer must succeed at a Will saving throw or become fascinated or confused (her choice) for a number of rounds equal to her sequence length. While suffering from either condition, the affected creatures treat the chromamancer as one of their closest allies for the duration, and even when confused does not attack her, attacking the next nearest creature or simply itself (unless the chromamancer would attack them, in which case the condition is removed). This is a mind-affecting effect, and activating this finisher requires a standard action.
As a 5-link finisher the chromamancer can activate as a standard action, enemies treat the chromamancer as being 15 feet further away from them for the purposes of sphere effects and supernatural abilities that target them and are dependant on range (but not area of effect), plus 5 feet per link beyond 5, for a number of rounds equal to her sequence length.