Marie Primer+Move Actions+Sequences





As a swift or move action, all allies and objects (except objects attended by hostile creatures) within close range gain fast healing 5 for a number of rounds equal to the length of her sequence. Any excess healing granted by this fast healing becomes temporary hit points that last as long as the fast healing does.











As a move action, the prodigy may reanimate 1 valid target within close range for a number of rounds equal to the length of her sequence. She may instead reanimate a number of targets equal to the length of her sequence for a number of rounds equal to her casting ability modifier as a full-round action.




As a move action, the prodigy can animate one object per the Animate Object talent for a number of rounds equal to the length of her sequence.





As a move action, all allied creatures within close range heal a number of hit points equal to the prodigy’s casting ability modifier multiplied by the number of links in her sequence.


As a move action, the prodigy can emit a blinding flash. All creatures within up to a 5 ft. plus 5 ft. per link in the prodigy’s active sequence radius must make a Reflex save or be blinded for a number of rounds equal to half the length of the sequence (minimum 0). The prodigy may exclude herself from this effect.




The prodigy may cast a single geomancing effect with its normal action, gaining an insight bonus on the caster level equal to the length of her sequence. (Note: As an insight bonus, this does not stack with the bonus from inspired sequence.) Additionally, the spell point cost is reduced by 1 (minimum 0).





As a move action, the prodigy may grant a number of allies within close range equal to half the length of her sequence the ability to immediately make a bonus attack at their highest base attack bonus. If not used immediately, this bonus attack is lost.


Once per turn, as a move action the prodigy can choose to teleport up to 5ft. + 5 ft. per link in her current sequence.


As a move action, the prodigy may target a number of willing creatures equal to the length of her sequence, freely swapping their places. Each target must end in a square that was previously occupied by one other target. All creatures must be within the prodigy’s teleport range.