Marie Primer+Free Or Non Actions+Sequences+Orange

Whenever the chromamancer or an ally within close range would be reduced to 0 or fewer hit points, as a free action that can be taken outside of her turn, she may end her sequence to grant a number of temporary hit points equal to her casting ability modifier (minimum 2) x the length of her sequence, which last until the end of her next turn. These temporary hit points are gained before the damage from the triggering ability is applied.



he chromamancer increases all movement speeds she possesses by 5 feet, plus 5 feet per odd link beyond 1st within her sequence. In addition, the prodigy gains a competence bonus on saving throws against effects that would impede her equal to the length of her sequence (such as paralysis, entanglement, Blood Puppet, Hostile Lift, effects that impede movement, etc.).


The chromamancer uses an ability that increases or decreases a creature’s movement speed, grants them a new movement speed, or that moves them to a new square (such as teleportation effects or telekinesis from the Telekinesis sphere), as long as the ability requires at least a standard action to use.