The chromamancer uses a polymorph sphere effect or a magic sphere effect that manipulates (or allows you to take on aspects of) the natural environment (such as Nature and Weather sphere abilities, some Fallen Fey fey-blessings and most uses of the Creation sphere alter and create abilities).
The chromamancer gains an insight bonus to all saving throws equal to the length of her sequence against effects that would simultaneously affect one or more of her allies. Additionally, she gains a +1 natural bonus to AC, increasing by 1 per odd number of links within her sequence.
The chromamancer uses an ability that grants temporary hit points, or creates or summons a creature under the chromamancer’s control (such as animating an object, reanimating a corpse, etc.) that requires at least an immediate action.
As a free action, the chromamancer chooses a single willing ally that she can see within 60 feet, forcing them to take the total defense action on their next turn (as long as the ally could use a standard action on their turn); completing this (link) component when the ally takes the total defense action. The chosen ally must have at least half as much Hit Dice as the chromamancer does. The chromamancer can only perform this link component once per round.
As a free action at the start of her turn, the chromamancer can halve each of her movement speeds as a free action for the duration of her sequence, completing this (link). The chromamancer can only use this link when their current sequence is 2 or less.