The chromamancer chooses an effect as a free action that grants her a morale bonus, changing those bonuses to instead be penalties for the duration of her sequence (even if the effect would end sooner) to complete this (link).
Whenever the chromamancer discharges a sphere effect as an immediate action for a benefit, she completes this (link). This includes a Destruction sphere Energy Satellite, a Fate sphere motif, a Protection sphere succor, etc.
Use the total defense action.
Grant a bonus to an ally’s armor class or saving throws or grant an ally a miss chance (such as concealment) with an ability that requires at least a standard action.
The chromamancer delays her initiative count to 0 (choosing to delay their turn until the end of the initiative order). The chromamancer’s initiative count must not be last in the initiative order to use this link.
As a free action, the chromamancer can willingly halve all damage she deals for the duration of her sequence to complete this (link). The chromamancer can only use this link when their current sequence is 2 or less.
When the chromamancer attempts a saving throw or skill check and her natural roll is a 4 + half her sequence length or below, she instead treats the natural roll as being 5 + half her sequence length instead.