King Ars Primer+Swift Actions+Psionic_Powers+Omnipresence
Discipline psychoportation; Level highlord (sovereign) 1
Display mental, visual
Manifesting Time 1 swift action
Range personal (see text)
Target you (see text)
Duration 1 round/level
Saving Thow none; Power Resistance no
Power Points 1
DESCRIPTION
You must be a highlord following the tenets of dominance to manifest this power. You cannot learn this power with the Expanded Knowledge feat or similar abilities.
You expand your presence, using the minds of your collective as psychoportive beacons. Even if you’re standing in plain view, you seem to be everywhere and nowhere, appearing in the corner of a creature’s vision, laying a reassuring hand on an ally’s shoulder, pushing a blade through a foe’s chest, or even all of these at once.
While under the effect of this power, you threaten all spaces within 5 feet of you, and can make attacks of opportunity against targets within this area with any weapon you are wielding, even if it isn’t a melee weapon or can’t reach that space. In addition, you can treat yourself as being within any of those spaces for the purposes of your vision, and for determining line of effect to targets of your psionic powers and highlord class features. During your turn, you can also treat yourself as within each of those spaces for the purposes of making attacks (including drawing line of sight and effect, and determining threatened area).
If a creature within your collective occupies a space in this power’s area, this power’s area expands to all spaces adjacent to that creature. This effect can chain through multiple collective members, allowing the power’s area it continue to change as your collective repositions.
Augment: This power can be augmented in one or more of the following ways.
- For every additional power point you spend, attacks against you suffer a 5% miss chance. This effect is cumulative with multiple power points spent, up to a maximum miss chance of 50%.
- For every additional power point you spend, you can make 1 additional attack of opportunity in each round during the duration of this power.
- For every 4 additional power points you spend, the distance this power reaches from you (and any collective members in the area) increases by 5 feet.
- If you spend 6 additional power points, you gain the ability to switch positions with members of your collective within the power’s area; doing so is a move action that does not provoke attacks of opportunity.
- If you spend 8 additional power points, you can choose a single collective member to center this power’s effect on, instead of yourself. You do not create the power’s effect around yourself if you do so, but you can still act through the area of the power as normal. If you manifest the power in this way, you take half the damage the chosen collective member does. This damage cannot be reduced or nullified in any way.