King Ars Primer+Swift Actions+Blessed_Land
Blessed Land (Su)
The fisherking’s nature is such that they can bind people and places together to form kingdoms, and that which a fisherking has bound together reflects their soul. As a swift action the fisherking can activate a 30-foot radius aura centered on themself that causes the world around them to reflect their inner nature. This effect ends if the fisherking is knocked unconscious or if they choose to end it as a swift action. When shaping their veils for the day, the fisherking can select one of the following effects for this ability. Creatures within this area, other than the fisherking, gain bonuses or take penalties depending on the effect selected, as indicated below:
- My People Will Flourish: The world around the fisherking seems bright and full of hope. Allies within the fisherking’s aura gain a +1 luck bonus to Fortitude, Reflex, or Will saving throws, selected by the fisherking when shaping veils for the day. In addition, allies within the area gain a +5 feet enhancement bonus to their base land speed. Increases to land speed last until the end of a creature’s turn if it leaves the radius of this effect. At 5th and 13th levels, the bonus to saving throws increases by an additional +1, and the bonus to land speed increases by +5 feet.
- My Enemies Will Suffer: The territory is a place of bleak desolation and clinging shadows. Enemy creatures within the fisherking’s aura take a –1 penalty to their Fortitude, Reflex, or Will saving throws, selected by the fisherking when shaping veils for the day. Additionally, enemies take a –2 penalty on Acrobatics and Fly checks and this penalty is doubled against attempts by enemies to move through threatened squares. At 5th and 13th levels, the penalty to saving throws and skill checks increases by an additional –1.
This ability may be invested with essence, increasing the radius by 5 feet for each point of essence invested. For every two points of essence invested in this ability any bonuses or penalties to d20 rolls caused by this ability are increased by 1.
At 9th level the fisherking’s aura increases to a 60-foot radius. In addition, when the fisherking uses a hex with a range other than “touch” they can treat the range as being equal to the radius of this aura.
At 17th level the fisherking’s aura increases to a 90-foot radius.