Discipline psychometabolism
Level cryptic 0 (see note), dread 0, psion/wilder 0, psychic warrior 0, vitalist 0
MANIFESTING
Display Material, olfactory
Manifesting Time 1 standard action
EFFECT
Range Personal
Target You
Duration 1 min./level
Power Points Psionic focus or 1
DESCRIPTION
You suffuse yourself with power, gaining 1 temporary hit point. This temporary hit point overlaps (does not stack) with temporary hit points from any source, including previous manifestations of this power.
Discipline: Telepathy [Mind-Affecting]; Level: Cryptic 0, dread 0, gambler 0, gifted blade 1, highlord 0, marksman 0, psion/wilder 0, psychic warrior 0, tactician 0, voyager 0
Display: Mental
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One willing creature
Duration: 1 hour/level
Saving Throw: Will negates (harmless); Power Resistance: Yes (harmless)
Power Points: Psionic focus or 1
You protect the subject’s thoughts from analysis. While the duration lasts, the subject gains a +10 circumstance bonus on Bluff checks against those attempting to discern its true intentions with Sense Motive. It also gains a +4 bonus on its saving throw against any power or spell used to read its mind (such as read thoughts or mind probe).
Discipline: Psychometabolism; Level: Gifted blade 1, highlord 1, psychic warrior 1
Display: Olfactory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)
Power Points: 1
This power causes instant growth, doubling your height, length, and width and multiplying your weight by 8. This increase changes your size category to the next larger one. You gain a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), a –1 size penalty on attack rolls and AC due to your increased size.
If your new size is Large or larger, you have a space of at least 10 feet and a natural reach of at least 10 feet. This power does not change your speed.
If insufficient room is available for the desired growth, you attain the maximum possible size and can make a Strength check (using your increased Strength score) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you— you cannot crush yourself to death by increasing your size.
All your equipment, worn or carried, is similarly expanded by this power. Melee and projectile weapons deal more damage.
Other psionic or magical properties are not affected by this power. Any affected item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them). Multiple effects that increase size do not stack, which means (among other things) that you can’t use a second manifestation of this power to further expand yourself.
Augment: You can augment this power in one or more of the following ways.
Your size increases by an additional category. The benefits and penalties associated with your increased size category, as well as the increase of the natural reach, are also appropriately adjusted. This stacks with the 6 power point augment of the non-mythic version of this power.
Discipline Clairsentience; Level All 1
Manifesting Time 1 standard action
Display Auditory, Visual
Manifesting Time 1 standard action
Range Touch
Target One creature
Duration Instantaneous
Saving Throw Will negates (harmless); Power Resistance No
Power Points 1
Your touch restores one of the creature’s suppressed veils, immediately causing it to reform around them. Choose one of the creature’s veils that have been suppressed for a set duration. That veil is immediately restored, as if the duration of the suppression had ended. If other abilities are tied to that veil being suppressed (such as the psiweaver’s psiweaving ability) those abilities are resolved as normal for the veil’s suppression ending.
Augment For every 2 additional power points you spend, you may choose and restore an additional veil with this power.
Discipline Psychometabolism; Level All 1
Display Olfactory, Visual
Manifesting Time 1 standard action
Range Touch
Target One creature
Duration 1 minute
Saving Throw None; Power Resistance No
Power Points 1
Your touch infuses a creature with essence. Choose one of the creature’s essence receptacles; it is invested with 1 temporary point of essence. The chosen essence receptactle’s essence capacity increases by 1.
Augment This power can be augmented in the following ways: