Gods Game Player Guide+Set Breakdown+Physical Era Set
The Physical Era is the sixth and final set with an emphasis on world-shattering conflicts, destruction of the divine order, and the resurrection of civilization. Also known as the Cataclysm, it's a historical event marking the end of the domination of the gods and the beginning of mortal self-determination. As with other sets driven primarily by gameplay, there's little story here beyond what the players make of it.
This set completes the narrative and gameplay cycle, allowing players to use cards of every color and scale to fight for a satisfying conclusion to their god, goddess, or religion. From the outset of the campaign, players will have been warned that their god, goddess, or religion wouldn't survive in its entirety through to the modern era, so they've likely made plans or contingencies to either accept this fate (e.g., to go out with a bang) or to challenge it by attempting to defeat all comers. Gameplay is something of a grand melee free-for-all, with each player attempting to win... or simply survive.
Whatever the particular outcomes of the battles, the world will be ravaged by the war. Mortals will realize that the gods have limits, and the gods will realize that mortals aren't as fragile as they appear. Many will rise to divinity or fall to mortality during this time.
This is a high-scale set based on the Wheel's physical-axis and adjoining colors, so Dau (Strength), Wim (Will), Pfi (Intelligence), Biz (Fortune), Yun (Constitution), and Jutu (Dexterity). 100 cards of each color are represented (many as multi-colored cards), with 300 total cards in the set. There may be as many as 150 additional special story cards, likely the Greater, Main, and Lesser Gods of these colors. As a high-scale set, card values range from 1M (common) to 1B (mythic rare), the highest in the game, and the story roughly covers a period from 20 thousand years ago to 2 thousand years ago (roughly equivalent to 0 AD). Given that this is the last set, and the first high-powered set where players have a strong understanding of the rules, it's meant to be the ultimate stress-test for the system. Players can engage with the game at all scales of play, from lowly mortals, to demi-gods, to greater gods, and in any color, with an even distribution of cards in all colors and playstyles.