expand_less Mortal by birth, celestial by virtue: a saint is the epitome of exalted mortal nature. When a living creature lives her entire life as an exemplar of the principles of good, she may become a saint.
A saint looks no different than she did before achieving sanctification, though she is surrounded by a palpable aura of holiness that sometimes (though not always) takes visible form in her protective aura of light.
Prerequisites
"Saint" is an acquired template that can be added to any living creature of good alignment that is not an outsider or an elemental (referred to hereafter as the "base creature"). creature").
{{+Sanctification|title:Sanctification;open}}



 Level 
 CP Cost 
 Ability Scores 
 Special


1
18

Con -2+2
Str  -2


callDamage ofReduction, undeath,Fast darkvision,Healing, half-undeadKeen aura,Vision, vulnerabilityTongues to holy water, vulnerability to turning, slow aging



2
28

 Cha

detect
incorporeal undead, turn incorporeal undead, skills +2


AC3
4

 

fortification
(25%),Bonus, Resistances, fetchProtective immunitiesAura,  (ability damage), necrotic life


43
8

DexWis +2

ghostHoly formPower, (limited),Holy flyTouch, speedSpell-like (clumsy,abilities ghost form only), half-undead aura (animals)


54
8

 

fortification (50%), fetch immunities (ability drain, energy drain), half-undead saves, fly speed (poor, ghost form only)


6
8

 

telekinesis, skills +4, fly speed (average)


7
8

Cha +2

fetchImmunities, immunitiesOutsider (specialtype abilities of ghosts), fly speed (good)


8
8

 

ghost form (unlimited), unnerving gaze, fly speed (perfect)



 * 
FetchSaint Template Class Features
All of the following are class features of the fetchsaint template class.
Ability Score Changes: The The ability score in question increases or decreases by the indicated amount. Ability score increases are unnamed bonuses that stack with all other bonuses. At 1st level, however, the ability score change is a -2 penalty to Constitution and Strength, which represents the physical trauma involved in starting along the path toward undeath. No spell or other effect can remove this penalty.
CallDamage ofReduction Undeath (Ex): ThereSaints isgain adamage 3%reduction chanceaccording perto their Hit DieDice that,(including uponcharacter alevel). fetch's death, it will rise as a fully undead ghost.
Darkvision


HD
Damage
(Ex): A fetch gains darkvision with a range of 60 feet. Reduction


1-3
-


4-7
5/magic


8-11
5/evil


12+
10/evil



If the base creature already hadhas darkvision,damage reduction, use the greaterbetter range.value.
Half-UndeadFast AuraHealing (Ex): FetchEach registerround, asa undeadsaint creatures for the purposes of spellsat andleast effects1st thatlevel detectheals undeaddamage (suchequal as detectto undead). A fetch counts as half its HD for the purposes of auraits strength.Hit
At
4thDice level,(including animals,character bothlevels, wild andno domesticated, can sense the unnatural presence of a fetchmaximum at a distance of 1510 feet.points Theyhealed). will not willingly approach nearer than that and panic if forcedthe tobase docreature so;already theyhas remainfast panickedhealing, asuse longthe asbetter theyvalue. are within that range.
VulnerabilityKeen toVision Holy Water (Ex): HolyAt water1st scaldslevel, thesaints fleshgain oflow-light avision fetch,and dealing60-foot 1d4darkvision. points of damage per direct hit with a flask.
VulnerabilityTongues to(Su) Turning (Ex): AnyA turning1st attemptlevel targetingsaint thecan fetchspeak thatwith wouldany turn or rebuke an undead of the fetch's HD imposes a -4 penalty on the fetch's attacks, saves, skill checks, and ability checks. This effect lasts for 10 rounds or until the creature that turnedhas or rebuked the fetch attacks the fetch. A turn attempt that would destroy or command an undead of equivalent Hit Dice instead stuns a fetchlanguage, foras 2d4though rounds.using
Slow
Aginga tongues spell (Ex)cast: Uponby reaching maturity, a fetch14th-level agescleric. atThis one-fourthability ofis thealways baseactive. creature's normal rate.
DetectAC IncorporealBonus Undead (Sp): At 2nd level, a fetchsaint cangains detectan anyinsight formbonus ofto incorporealAC undead,equal at will. This ability works like the detect undead spell (caster level equals fetch's HD) but it only detects incorporeal undead.  If the fetch is a sphere caster, this instead functions as the divine undead alternate divination (caster level equal's the fetch's HD), but it may only be applied to incorporeal undead.  If the fetchcharacter's acquiresWisdom thebonus. detect undead spell or the divination and death spheres, they may divine corporeal undead as well.
TurnResistances Incorporeal Undead (Ex): AAt 2nd level, asaints fetchhave withresistance the ability to channelfire energy10, gainsacid a10, +2cold bonus10, onelectricity checks10, madeand toreceive turn, rebuke, command, or bolster incorporeal undead.
Skills: At 2nd level,
a fetch+4 gains a +2 racial bonus on StealthFortitude checks. saves Atagainst 6thpoison level, this increases to +4.  These bonuses stack with any other racial bonuses.
Fortification (Ex): At 3rd level, when a critical hit
or sneakpetrification attackattacks. is scored on the fetch, there is a 25% chance that the critical hit or sneak attack is negated, and damage is instead rolled normally. If a fetch wears magic armor with any form of the fortification quality, use the better percentage value.  At 5th level, this chance increases to 50%.
FetchProtective ImmunitiesAura (Ex)(Su): AtAs 3rd level, a fetchfree isaction, immune to ability damage.  At 5th level, a fetch2nd islevel immunesaint to the effects of ability drain and takes no penalties from energy-draining effects, though they can stillsurround beherself killedwith if they accrue more negative levels than they have Hit Dice. After 24 hours, any negative levels they’ve gained are removed without any additional saving throws.  At 7th level, a fetchnimbus becomes immune to the special attacks of ghosts.light
Necrotic
Lifehaving (Ex): At 3rd level, a fetchradius isof harmed20 byfeet. positiveThis energyacts andas healed by negative energy. A fetch with the fast healing special quality still benefits from that quality.
Ghost Form (Su): At 4th level,
a fetchdouble-strength magic cancircle createagainst aevil and spiritas bodya lesser capableglobe of travelinginvulnerability both about freely and engaging in combat. This ability functions as the castshadow projectionby spell with a castercleric whose level equal to the fetch'ssaint's HD,Hit exceptDice.
Holy
thatPower the(Su): fetchBy takes3rd onlevel, the incorporealsave formDCs of a ghost without changing its type to undead or gaining any other abilities of a ghost.  It is usable once per day and requires a minute to activate.
At the beginning of the following round the fetch's body lies in a comatose state while a shimmering, incorporeal duplicate of it moves about freely. This ghost form glows with an eerie light whose color holds special significance to the fetch. The ghost form has access to
all of the fetchessaint's special abilities,attacks, skills,including spells andas feats,well butas itspell-like, hassupernatural, no weapons or equipment and canextraordinary useabilities, onlyincrease itemsby that+2.
Holy
anTouch incorporeal(Su): creature can handle.  A fetch3rd canlevel returnsaint's toentire itsbeing bodyis assuffused awith full-roundholy action.power,
At
8thwhich level,likewise aflows fetchinto mayany activateweapon thisthe abilitysaint atwields. willA assaint's amelee full-roundattacks action.
Fly Speed (Ex): At 4th level, while in its ghost form, a fetch can fly
with clumsyany maneuverabilityweapon at(or aunarmed) speeddeal equalan toadditional its1d6 basepoints speed. of Theholy fetch'sdamage maneuverabilityagainst whileevil flyingcreatures, improvesand to1d8 poorpoints atagainst 5thevil level,undead average at 6th level, good at 7th level, and perfectevil atoutsiders. 8thAny level. evil Atcreature 6ththat level,strikes a fetchsaint canwith fly even when not in ghost form.
Half-Undead Saves: At 5th level,
a fetchnatural gainsweapon atakes +2holy racialdamage bonusas onif saveshit againstby fear, poison, disease, paralysis, mind-affecting effects, and spells from the necromancysaint's school.attack.
TelekinesisSpell-Like (Sp)Abilities: At 6th3rd level, oncesaints everygain 1d4 rounds, a fetch can use telekinesis as a caster of a level equal to the fetch'sfollowing total HD.  If the fetch already possesses telekineses as a spell or spell-like abilityabilities: (suchAt aswill from- guidance, theresistance, telekinesisvirtue, sphere),and bless. itA maysaint's replacecaster thislevel abilityis withequal anotherto specialits attackHit ofDie atotal. ghostThe orsave similarDCs abilityare (suchCharisma-based. as a bonus magic talent from the telekinesis sphere).
UnnervingImmunities Gaze(Ex) (Su): At 8th4th level, a fetchsaint's canresistances unnerveimprove anto opponentimmunity withto aacid, glance.cold, Anyelectricity, livingand beingpetrification thatattacks.
Size
meetsand itsType: gazeAt must4th succeedlevel, at a Will save (DC 10 + one-half the fetch'screature's totaltype Hitchanges Dice + the fetch's Charisma modifier) or be shaken for the next 10 minutes. A successful save renders a creature immune to that"outsider." fetch'sThe gazesaint forhas 24 hours.  If the fetchnative alreadysubtype. possessesSize anis unnervingunchanged. or intimidating gaze attack (such as the samurai's staredown ability), it may replace this ability with another special attack of a ghost or similar ability (such as a frightful presence ability).