Saint Template Class
Mortal by birth, celestial by virtue: a saint is the epitome of exalted mortal nature. When a living creature lives her entire life as an exemplar of the principles of good, she may become a saint.
A saint looks no different than she did before achieving sanctification, though she is surrounded by a palpable aura of holiness that sometimes (though not always) takes visible form in her protective aura of light.
Prerequisites
"Saint" is an acquired template that can be added to any living creature of good alignment that is not an outsider or an elemental (referred to hereafter as the "base creature").
Level | CP Cost | Ability Scores | Special |
---|---|---|---|
1 | 8 |
Con +2
|
Damage Reduction, Fast Healing, Keen Vision, Tongues |
2 | 8 |
Cha +2 |
AC Bonus, Resistances, Protective Aura, |
3 | 8 |
Wis +2 |
Holy Power, Holy Touch, Spell-like abilities |
4 | 8 |
Cha +2 |
Immunities, Outsider type |
*
Saint Template Class Features
All of the following are class features of the saint template class.
Ability Score Changes: The ability score in question increases or decreases by the indicated amount. Ability score increases are unnamed bonuses that stack with all other bonuses.
Damage Reduction (Ex): Saints gain damage reduction according to their Hit Dice (including character level).
HD | Damage Reduction |
1-3 | - |
4-7 | 5/magic |
8-11 | 5/evil |
12+ | 10/evil |
If the base creature already has damage reduction, use the better value.
Fast Healing (Ex): Each round, a saint of at least 1st level heals damage equal to half of its Hit Dice (including character levels, no a maximum of 10 points healed). if the base creature already has fast healing, use the better value.
Keen Vision (Ex): At 1st level, saints gain low-light vision and 60-foot darkvision.
Tongues (Su): A 1st level saint can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level cleric. This ability is always active.
AC Bonus: At 2nd level, a saint gains an insight bonus to AC equal to the character's Wisdom bonus.
Resistances (Ex): At 2nd level, saints have resistance to fire 10, acid 10, cold 10, electricity 10, and receive a +4 racial bonus on Fortitude saves against poison or petrification attacks.
Protective Aura (Su): As a free action, a 2nd level saint can surround herself with a nimbus of light having a radius of 20 feet. This acts as a double-strength magic circle against evil and as a lesser globe of invulnerability both as cast by a cleric whose level equal to the saint's Hit Dice.
Holy Power (Su): By 3rd level, the save DCs of any and all of the saint's special attacks, including spells as well as spell-like, supernatural, and extraordinary abilities, increase by +2.
Holy Touch (Su): A 3rd level saint's entire being is suffused with holy power, which likewise flows into any weapon the saint wields. A saint's melee attacks with any weapon (or unarmed) deal an additional 1d6 points of holy damage against evil creatures, and 1d8 points against evil undead and evil outsiders. Any evil creature that strikes a saint with a natural weapon takes holy damage as if hit by the saint's attack.
Spell-Like Abilities: At 3rd level, saints gain the following spell-like abilities: At will - guidance, resistance, virtue, and bless. A saint's caster level is equal to its Hit Die total. The save DCs are Charisma-based.
Immunities (Ex): At 4th level, a saint's resistances improve to immunity to acid, cold, electricity, and petrification attacks.
Size and Type: At 4th level, the creature's type changes to "outsider." The saint has the native subtype. Size is unchanged.