Jiix Extra Sheet+Multi Round Actions

The famine spirit’s speech calls out to those who share his hunger. At 1st level, this ability functions as wild empathy, except it can be used only on undead with an Intelligence of 2 or less (including mindless undead). Undead typically have a starting attitude of hostile.

At 5th level, undead with an Intelligence of 2 or less do not attack you unless you move within 15 ft. of them or attack them, and you can use parched tongue on undead regardless of their Intelligence.

At 11th level, you can use parched tongue as a standard action against undead with an Intelligence of 2 or less.

At 15th level, undead with an Intelligence score of 2 or less do not notice you unless you attack them or target them with parched tongue.

This alters wild empathy and replaces steal language, endless communication and boundless communication.

 

Wild Empathy:

 

A character can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The character rolls 1d20 and adds her class level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A character can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.

At 1st level, a necros may create a corpse puppet (see below) from the corpse of a deceased Medium or Small humanoid or a four legged animal (other animal corpses may be allowed upon GM approval). A necros cannot have an animal companion, familiar, or drake companion as long as they possess a corpse puppet. Unlike most undead, this corpse puppet is not mindless, retaining a spark of its former intelligence. As such, they are not limited to basic orders. Corpse puppets are perfectly preserved at the point at which they are created, although they can be allowed to rot if the necros desires.

A necros can break the connection between themselves and their corpse puppet as a full round action, causing it to revert to a normal corpse. To form a connection with a new corpse, they must spend 1 hour with the new corpse, causing it to gain hit dice equal to their old corpse puppet.

You may attempt to train an animal to readily obey your commands in and out of combat. This requires 8 hours and a creature of the animal type that has an attitude toward you of indifferent or better. This time may be divided as per the magic item crafting rules. You may only train one creature at a time with this ability. At the end of this period, make a Handle Animal check with a DC of 10 + the creature’s Hit Dice. If successful, the creature is now considered tame.

You may not tame a creature with more Hit Dice than you have ranks in Handle Animal. You may have multiple tame creatures under your control, but their total Hit Dice cannot exceed your ranks in Handle Animal. If you attempt to tame a creature that would exceed your Hit Dice cap, you must choose which other creatures to release. Animal companions and familiars, such as from class features, the Animal Companion talent, or the Pet talent, never count against this Hit Dice cap.

You may not use this ability on a creature with the swarm subtype. A creature with a template adds the challenge rating adjustment of the template to its HD (minimum increase +0) for determining if you may tame it and for how many creatures you can have tame. Variant creatures with increased challenge ratings (such as a pyrohydra compared to a normal hydra, if using the Broad Skills talent), treats the challenge rating increase of the variant as if it were a template for this purpose. A creature whose permanent Intelligence score is raised above 2 is no longer a valid target for this ability and is automatically released. This effect ends if you go two full days without spending at least 1 hour training your tame creatures.

This is treated as an extraordinary mind-affecting compulsion effect for the purposes of opposed control checks, such as another compulsion effect affecting your tame creature. Use your ranks in Handle Animal in place of your caster level for the opposed check.