Gods Game GM Guide+Pantheons Description+Glei Pantheon Notes

This is inspired by Greek mythology, with an emphasis on the cultivation and appreciation for beauty. Some gods might take this a bit too far.

I knew players would expect to encounter Greek/Roman-inspired gods, so I considered carefully where to place them.  My first instinct was to center them in Sace, since they seemed to stand out as charismatic, engaging characters.  Aphrodite/Venus, for example, seemed like a good fit for the goddess of love in Rha Sace and Athena/Minerva as a goddess of wisdom in Sace Vei.  Then I realized that most Greek/Roman myths weren't especially romantic stories of love, but of the coveting of beauty and its pursuit.  Both Glei and Sace are the colors of the arts, and so I considered centering the pantheon in Glei.

In this formulation, our Zeus/Jupiter analog in Glei Ohm is primarily the god of beauty.  Not because he himself is beautiful, but because he appreciates and covets beauty above all else.  He's an all-seeing god that obsesses over the sublime perfection of mortals, engaging in numerous not-so-romantic affairs.  The element of storm happens to be in Jutu Glei, so a natural part of his development might be absorbing that domain to smite his enemies with lightning.

Greek mythology happens to call out exactly Twelve Olympians that serve as their primary deities, so in theory we should be able to assign these evenly to the twelve colors of this pantheon.  Depending on your perspective, a disadvantage of centering the pantheon in Glei is that certain unexpected gods take the spotlight.  For example, the Glei Sace deity has the domains of trickery and charm, implying a similarity to either Hermes/Mercury or Aphrodite/Venus.  Perhaps a merger of the two, emphasizing the overlap of seduction and deception?  Likewise, Athena/MInerva would likely be the inspiration for the Glei Quae deity, this time emphasizing knowledge over wisdom.  Then again, she might better fit as a Glei Pfi deity, given her disposition toward science, crafts, and strategic warfare.  My intuition tells me that this might be a rare instance where we split a deity to keep both aspects.  Artemis/Diana makes the most sense as the Jutu Glei goddess, given her proclivity for hunting and archery.  But wait, shouldn't this be the original goddess of storms?  What's the story behind how Glei Ohm got that power?  I'd say I'm still conflicted because of the prospect of a Greek-inspired pantheon where Hermes and Artemis are two of the four greater gods over, say, the more iconic Apollo, Aphrodite, or Ares.

Fortunately, consideration of the other colors helps to clarify things a bit.  For example, we know that Jutu will be largely Native American inspired pantheon.  Perhaps there are two overlaps between the two pantheons that I can imagine: a story of an Atlantis-like city and an Amazon-like people.  These are tenuous at best, but it might not be too hard to make the Jutu Glei deity a patron goddess of the Amazon-like people.  In the modern timeline I've planned to have the Jutu region colonized by what are essentially Western Imperialists (from Pfi), so the goddess could morph to something like a patron of marksman and gunslingers.  Also, we'd probably have a Thunderbird inspired deity in the Jutu pantheon, so perhaps the domain of storms begins in Jutu Glei but becomes contested by several deities.  Lots of potential for character development there.

With the Glei Sace colors belonging to this pantheon, we'd imagine a god or goddess with the charm of Aphrodite/Venus and the tricks of Hermes/Mercury.  Other trickster gods are perhaps more iconic or well known (Loki comes to mind), but we'll have to drive home that this character is an even more iconic trickster.  Given this emphasis - and the lack of emphasis on love and war - it'll be a challenge to evoke the feeling of a Greek/Roman inspired pantheon just from the four greater deities.  Also of note, while I haven't given much thought to this society in the modern timeline, I imagine a people for whom perception is reality.  Perhap some sort of 1984-esqe totalitarian state that rules with an iron grip on media.  Not sure how the ancient gods or cultures can play into that, but maybe there's some foreshadowing that can be done.

Basics

 

Pantheon Name: The Mironen Pantheon

 

Inspiration:

 

The name is stemmed from the Latin word miror, meaning to wonder, marvel, or admire. I wanted something to captivate the idea of beauty and the wonder of it. As the Pantheon of perception, they are the leading force in viewing the world in a more complex, intricate way than ever before. In my eyes, I see these gods as the originators of beauty in its many forms, and act as a shepherd of people away from base animalistic needs towards seeking something greater.

 

However, this greater meaning often falls a little shallow of what many may view as a true search for beauty. They put a heavy focus on the wonders of the body and form, a marvel at the capabilities of man, of the elegance we can create, but look very little towards why what these things mean to them as living entities. To more developed or insightful races or possibly even pantheons, they may come off as superficial and frivolous, with impractical views and egotistical in nature.

 

Basis:

 

The Mironen Pantheon is meant to have a duality to it that makes it more complicated than simply good gods and bad gods. The pantheon as a whole brings something new to civilization in its quest for finding beauty and showing the amazing nature that exists in our world. Yet they seek to limit that interpretation of beauty to what they see as true, and find it disgraceful for works that don’t meet their standards to be displayed in any form. They show a new way of experiencing life and it’s intricacies, however, they are so focused on the perception of these amazing skills and talents that they lose any sense of development or personal growth from them. In short, their view of art is limiting and ultimately meaningless at its core.

 

This is why I believe they would make for a powerful storytelling device over the course of the campaign, as we progress from the more simple, standard Magic Era with predictable and familiar gods inspired by the most well known pantheon to eventually land in the Mental Era, where the players will have to answer the questions being posed by their existence the whole game: What makes something beautiful? Who decides that? What is the value of beauty? What is its purpose in this world? Following the death of the god of Perception, the players and lesser Gods alike will have to decide without the influence of a supreme power dictating for them. I believe it would be quite fitting with the era to see a mortal force rise up, seeking to reclaim their own views and pursue their own truth in art in a deeper and more intimate way than the gods ever did.

 

I see this playing out ultimately in a civil war of sorts, with one side fighting for the freedom of art and expression that is personal to the soul alongside mortals, that can not be judged by any mortal or god alike, and the other trying to reinstate the structure and egotistic guidelines put in place under their previous leader. How this conflict pans out will be dependent on the surrounding forces, and will likely get caught up in other conflict going on during this era, most notably the Spider Queen. I also think the influence of Amena, the Goddess of Purpose(Glei/Vei), could be very interesting, as she has a desire to explore a deeper meaning to the way we view the world and how our surroundings have a profound emotional impact on us. She could be at the head of this divide, calling for a change in how beauty is valued. Or possibly Balla, with her Jutu views of freedom, would want to see her people explore beauty without restrictions, and come to see the existence of gods themselves as limiting and harmful to the blossoming of society.

 

This could even result in a majority of the gods siding with the morals, and hence breaking the eternal cycle of gods being overthrown by their creations, and instead of finding a way to coexist as some form of equals. It would be a significant shift from the gods viewing themselves as superior and always looking for ways to gain strength and maintain control, to gods who instead use their gifts to inspire the mortal races to find a strength of their own and develop their own beliefs, about beauty and existence in general. This would, of course, be dependant on the players and how they view the issue, which sides they take and how they confront the conflict.

 

Origin Story:

 

The gods of the Mironen pantheon, like all gods, were unique in that they held divine powers and eternal life, but also had very distinct personalities akin to the souls of humans and other sentient life that they would eventually create. They were created by the ancient titans to oversee the creation of the world and its various elements. The gods basked in their power as they explored ways to create wonderful beauties in these shifting realities.

 

Soon the began to experiment with the idea of life, a mortal species, which was only meant to be primitive, animal like creatures with no real sentience. However, the gods desired more, and sought to create intelligent beings, wanting to watch their pursuit of life and guide them towards evolving in a more civilized, advanced race. This idea endured each of them for a different reason but united them in a cause.

 

While they enjoyed their time creating the basis of the universe, the found this lack of living, feeling creatures very underwhelming. They had no one to admire their feats, no one to worship them. There was so much beauty they had created, but only themselves to witness it. They proposed this new form of life to the Titans, ones with intelligence and identity. A lifeform with the power to appreciate the world around them, and the drive to change it. The titans rejected it outright, claiming the gods weren’t ready for such a responsibility. In truth, they feared that if the gods possessed this power, the ability to invent this kind of creature, there would be nothing left to separate the gods from the Titans. It would take away the basis that proved their authority and greater power over the gods.

 

The gods were furious at this. They saw a path for a world in which beauty would be constantly growing and spreading, a world where people would bow down and chant their names in honor of all they had done and the wonders they created. They were prideful in their talents, and they needed worship to fulfill them. But the simple fact remained, they belonged to the Titans, and they lacked the raw strength to overthrow them. So they began to plan and plot, working to rid their reality of the rulership that kept them bound.

 

They sought out the other great power in the world: The Primes. It was clear to them that the only way they would succeed was to start a war between these two all powerful groups, and use their own strength to sway the tides. Each god was assigned a task, to convince each prime to attack the Titans and exile them, in the name of the virtue they stood for.

 

(This is where player choice would likely get involved, with players getting roped into this conflict and either 1) remaining neutral and allowing this war to happen on its own, in many ways the base path, 2) joining the gods in their quest to overthrow the Titans, or 3) revealing the plot and foiling their plan. Each of these possibilities is outlined below. Regardless of player choice the endings for the Titans as a whole is the same, however, they come with distinct intricacies that could be relevant as the story progresses)

 

Path One - Without the intervention of any players, the events proceed without much discourse. Their leader, Sensus, God of Perception(Glei) gave council to Order, claiming that the Titans kept the world in disarray. He showed Order a world in which living beings grew to create a structure to live beyond the fabric of the world, a system of society that enforces order amongst themselves. Balla, Goddess of Winds(Glei/Jutu) is able to convince Chaos that the Titans restrict and control, enforcing order and standing against his beliefs. She showed him a world in which being, gods and mortals alike, were able to achieve whatever they desired, with no limits from anyone. A world without any form of restraints, a world in complete chaos.

   

Similarly, Axxio, God of Attraction(Glei/Yun) proposed to Life and Death a world filled with creatures able to bring life into existence themselves, and who would eventually, always return to dust. This would be the purest representation of the cycle of existence the two Primes embodied, known to all. Their presence would ring through the lives of these creatures, and they would be loved and respected and feared in equal measure.

 

Anema, Goddess of Purpose(Glei/Vei) approached Good. She told of her desires to see a people who can find their own way. A world where there was something more to life, something greater. A call to morality, to solidarity. A deeper meaning behind existence. Good was enthralled with a race capable of deciding who they are, and this pursuit of what is right.

 

Finally, Evil joined their cause. Nitima, God of Experience(Glei/Quae) told him of the nature of sentience. The intrinsic drive for power, and for pleasure. The selfishness that would spring forth among these people. She showed him a world filled with fighting and division, a terror filled nightmare of monsters prospering on the backs of the weak and innocent, of corruption thriving and spreading across the land.

 

Meanwhile, Porem began his plot to convince the Titans that the Primes are out to get them, and establish fear and anger within them. He enchanted a titan who soon fell in love with him, and manipulated him into convincing the Titans to go to war against the Primes. He prepared them with the secret to the Primes divinity, and a method to take them out, all of which he fabricated to make them believe it was a war they could win.

 

They finally decided to finish their plan. With the support of the Primes, they came forward with their request again. The Titans, enraged by the arrogance and filled with malice planted by Porem, lashed out. The attempted to reverse the divinity of the Primes using Porem’s secret and watched in dismay as nothing happened. The gods watched with grim satisfaction as the titans attacked, attempting to fight the forces surrounding them that was simply too strong. Death was prepared to wipe each of them from existence, but Good refused. They insisted they be imprisoned, forced away, and Order agreed.

They sealed the Titans away as they screamed, calling out to the gods, telling them that the same future awaited them. The gods, filled with a terrible sense of satisfaction and newfound power, smiled smugly. Arrogance was at their core, and they believed themselves unconquerable. Soon after, they set to work on creating life, the very life that would one day overthrow them.

 

Path Two - This is the path the players are mostly like to go down. Each part of the previous path still applies, with the option for player intervention to take on these tasks themselves. They may see themselves better fit to convince a specific Prime, or may join in on the mission to brew hostilities within the Titans against the Primes. This could take on entirely different faucets, such as disguising themselves as a prime and stealing something of great value, or spreading rumors of antagonism from the Primes. Depending on the success of the players, they could be met with several different outcomes that would impact their story as it progresses. A poorly executed plan could lead to a single titan escaping, vowing for vengeance. A well executed one could win the favor of the Primes, leading to a powerful ally as the era comes to a close.

 

Path Three - If the players decide to work against the Mironen pantheon striving for their freedom and succeed, I imagine Sensus and the other major gods would be forced to make commitments to the Primes for their support to lock away the Titans. These bonds could present themselves in the structure of the world as it progresses, as debts to be paid in the future. Having to comply with them could be quite troublesome from the gods, but going against the will of a Prime and breaking a vow would have harsh consequences.





Major Gods

 

Glei Ohm God: Sensus, God of Perception. Sensus is strict and dominating god who listens very little to the concerns of other gods or mortals. He has strict views on what he defines as beauty, and he uses his all seeing perception to both view the height of attraction for his own pleasure, and smite those who make a mockery of what he considers to be beautiful. He is the most powerful of all the gods within the pantheon, and makes sure that everyone knows it. He sees each minor god as nothing more than a tool for him to achieve his goals or find new sources of pleasure, as he views mortals. The other gods have very mixed feelings regarding him, with all of the admiring his strength and form, but many despising his arrogance or longing to steal his power.

 

Inspiration: The word sensus directly translates to perception or senses in Latin, which fits pretty perfectly with the god. It may come off as a touch too literal, but I think it sounds like it fits a fantasy era very well, and may provoke a bit of a double meaning with the word “census,” meaning to survey a population, which is quite fitting for the way the god spends his time.  Sensus takes a lot from the classic Greek stories of Zeus and his temperament, which leads well into the idea of a civil war amongst the gods, which was lead by Poseidon or Apollo in traditional Greek mythos, depending on the source. His power and domination of how the gods could think and act was in many ways the catalyst for all of their actions, so when he is killed in the mental era it will provide a great stir to the pantheon and force them to reexamine everything they know.

 

Glei Sace God: Porem, God of Mischief. Porem portrays himself as a carefree, nonchalant socializer who is earnest and heartfelt, but a little lacking in wits. For a considerable amount of time, he was viewed as the God of Inner Beauty due to this charade. In reality, he is clever and an expert manipulator, who puts on a facade of simplicity to distract from his cunning. He is a master at getting others to do his dirty work for him, and watching from the distance with a smirk as all his perfectly crafted plans are executed. He can make anyone believe just about any lie, and uses that to gain a web of allies, and has constructed many of the rivalries and dislikes between other gods to suit his own needs. Much of his trickery is done simply for the purpose of seeing how elegant and beautiful a well laid plan is, and how satisfying it is to see the wonders of his own talent. His largest shortcoming is his vanity - He feels the need for others to know how beautiful his actions are, and that eventually leads to him becoming well known as the roguish manipulator he is.

 

Inspiration: The clearest comparison from Greek mythology to Porem would be Hermes, however, while they share some similar skills their sentiments are very different. Hermes is always portrayed as somewhat of a fun loving trickster, seeking out interesting opportunities to mess with people. Porem is a ruthless manipulator, who does everything he does with calculated precision, using every inch of his social graces to his advantage. He has the natural physical beauty and attractiveness as Aphrodite, but cares very little about romance or relationships, and merely uses those talents to get what he wants. I imagine his role more closely to that of Littlefinger in Game of Thrones, masquerading as a background character while he puppeteers everything. However, he always puts on a front of a jovial, relaxed god that seems almost disconnected from the wider drama at hand, when in actuality, nothing could be farther from the truth.

 

Glei Jutu God: Balla, Goddess of Winds. Balla is centered on the beauty of movement, both in creatures and in physicality itself. She created the winds so that nothing would ever stand truly still, and storms so that the trees and water would dance in sync. Her personality is very soft spoken and quiet, believing strongly that actions speak louder than words. She is the most grounded and humble of the major gods of the Mironen pantheon, and she originally overthrew the titans not out of a desire for power, but rather a desire for freedom. This idea of freedom carries over to her views of mortals, which far more intimate and personal than most other gods. She is in love with the structure of bodies, the way they can move, and the ability to hone and refine them. She sees a great beauty in all forms of perfected arts that rely on one's physical nature, most notably archery. The art of dance was likely created in her honor and as a method of dedicating time and practice towards her.

 

Inspiration: Balla comes from the Latin word Bello, meaning to dance. I feel that the clearest combination of beauty and dexterity is one's ability to use their movement to create art, and as such dance feels like such a perfect fit. Artemis is the obvious analogy for her in Greek mythology, with a focus on storms and wind instead of just nature in general. I could definitely see her developing a group of young, talented mortals pledged to her who are given immortality, much like the hunters of Artemis, as the story progresses. The concept of hunting would definitely also appeal to her, as a true contest between two creatures to see who is more agile and nimble in the face of adversity.

 

Glei Quae God: Nitima, God of Experience. Nitima is rather cold and calculating, possessing a large wealth of knowledge and the ability to apply that knowledge to the world she sees around her. She views information as the most valuable thing that exists, and considers knowledge to be the true currency of the world, and the source of great power. She sees great beauty in understanding, and believes it is the duty of each individual to learn as much as they can. She is always searching for new information, and new ways to view the world through an advanced understanding of science and magic. Worship to her is often done in the form of offering up discoveries and information, or even personal stories and history.

 

Inspiration: Nitima comes from the word cognitio, meaning knowledge or learning. She could be seen in a very similar light to Athena, except far less cunning and creative, focusing instead of knowledge and information. I also wouldn’t consider her attached in any way to warfare, and instead of studying war chooses to learn from the nature of fighting. I can definitely see innovation and invention fitting very well into her character though, which would match quite well with the tech era, as these newfound forms of engineering meet with the mystical for the first time.

 

Minor Gods

 

Glei Yun God: Axxio, God of Attraction. Axxio is a lust focused, heavily self centered god who believes that the appearance of one's form is at the height of importance. He spends most of his time scouring the world for exquisite beauties of all forms, and is known for having many affairs with other beings. Mortals often pray to him asking for assistance in their love lives, which he often meddles with purely to see how they unfold. He is extremely loyal to Sensus, and serves him by finding beautiful individuals to share with the god, despite him being all seeing. Many of the other gods look down on him for his lack of sophistication and pose, and he scowls at them for being uptight. He is married to Illien, that often leads those he stays with to be cursed with bad luck and find themselves in horrible predicaments.

 

Inspiration: Axxio comes from the Latin word, axiotheato, meaning attraction. Axxio is pretty clearly drawn from Aphrodite, with a heavy focus on physical beauty and the physical attraction that drives beings. The chain of shallow affairs and constant cheating would be right at home within this character and his relationship with Illien, who takes the place of Hephaestus. He originally lacks a lot of Aphrodite's other qualities such as the focus on marriage and some form of genuine love, however, I see his character expanding to include those as the definition for beauty is widened for the pantheon.

 

Glei Biz God: Illien, Goddess of Providence. Illien is known as the Mother of Prosperity, due to her giving nature and tendency to shower mortals with favorable odds. However, she does this not out of generosity but out of a desire to show the beauty of the web of fate, and to demonstrate her own abilities in manipulating it. As she grew used to the praise, she began to send back luck when her worship slowed, and punished those who spoke out against her with natural disasters and other forms of public, visible misfortune. She tricked Axxio into marrying her by claiming her presence would bring fortune in all endeavors, and that without her he would face terrible hardships and misfortune. She made this true any time he attempted to leave her, cursing him with bad luck and watching with profound amusement as the very world itself seems to conspire against him. She seems to have very little actual understanding of her powers, just some form of innate ability to control them.

 

Inspiration: Illien was inspired by Tyche, goddess of luck. In truth, there are very few stories about Tyche, and she is more of an idea than a person herself, with even her origins being debated. As such, Illien’s inspiration comes more from how people treated the idea of her, and how they feared her. All forms of great misfortune were attributed to her, which I see Illien being strongly connected to, in a desire for those around her to understand the path of fate and see how powerfully she is linked to it.

 

Glei Ela God: Psiri, Goddess of Souls. Psiri is truthfully the head of the religious following garnered by the pantheon. She strives to illuminate the beauty within each individual through their religious worship, and calls each mortal to serve with their talents and with their soul. Her followers devote their lives to soul searching, seeking out their internal beings and finding themselves, as well as coming to understand their faults and flaws. She believes that each person should use their talents to satisfy a god of the Mironen pantheon, and often appears in dreams to guide followers towards the deity that best fits them. She is the cultivator of the pantheon, who over time brings it from a group of powerful gods to a religion. Her words were the foundation of any ceremonies carried out by people seeking to follow and serve, most notably marriage.

 

Inspiration: Psiri comes from the Latin word psyche, meaning mind and spirit. The clearest comparison to her within the Greek gods would likely be Hera, as she represents a mother figure of sorts inside the pantheon. She would be in some ways akin to Juno, Hera’s Roman counterpart, due to her leadership within the uniting of a following. Like Hera, she is married to the head of the pantheon, and has something of a begrudging relationship with him, wherein she is completely committed to him, but often treated poorly and left aside.

 

Glei Vei God: Amena, Goddess of Purpose. Amena is a bit of an outsider amongst the gods, who are very focused on expression and beauty for its own sake, but rarely question why. Amena is very dedicated to asking this question, and finding answers. She seeks to understand the reason why gods and mortals alike see value in what is inherently meaningless and often worthless from a utilitarian standpoint. She has very little power or abilities, and is often mocked and looked down on as the runt of the litter by the other gods, especially Sensus. She can’t help but feel though that there is a greater calling behind beauty and it's existence, something intricate and purposeful that is a common thread uniting gods and humans alike.

 

Inspiration: Amena comes from the Latin phrase Anima Mea, meaning my soul or my purpose. It also sounds very similar to the common religious word Amen, coming from Latin meaning truth, or literally “it is so.” I would relate Amena to Hestia, the often forgotten and overlooked Greek goddess of the Hearth, and more notably, domestic life and family. This fits well with Amena and her search for the meaning behind beauty in the day to day life, and within the circumstances of everyday people, not just those with great talents or even the gods themselves. Like Hestia she is less capable or involved, however, I would like to see her grow and have a more significant role within the Mental arc as larger philosophical questions start being asked.

 

Glei Pfi God: Sutia, Goddess of Cunning. Sutia is highly excitable and outgoing, with a new set of ideas constantly on her mind. She’s known for her inventions and proficiency in insightful, creative solutions. She works best alongside Porem, with herself as the mastermind and Porem carrying out all the involved components. She prides herself on her talents and is always interested in the progress of technology and magic within the world, but she’s quick to show disfavor on those who attempt to use nonoptimal solutions or poorly designed creations.

 

Inspiration: Sutia comes from the Latin word versutia, meaning cunning and craft, a perfect fit for Sutia’s main talent and interest. She could be compared to Hephaestus of the Twelve Olympians, both being natural tinkerers and crafters, however, Sutia is more driven by the desire to creating beautiful, elegant works that are clever and well put together, while Hephaestus was more of a working man committed to simple and complex tasks. She could also be seen as somewhat similar to Athena, given her gifts for the arts and innovation. A long standing rivalry exists between her and Balla, who have been arguing for millennia over whether the body or mind can create more beauty.

 

Glei Wim God: Disraeis, God of Strife. Disraeis is a somewhat melancholy, crude god who is often bitter and harsh. He is known for his message of hope in the face of adversity, claiming that there is a beauty in suffering, however, his personality would never let you on to that fact. However, his belief in the beauty of battle shines through, as the only time he ever stops frowning is on the battlefield. He loves the difficult conditions of war, and came alive cutting men down with ferocious swings of his war ax. He is known for being unpredictable and a tad unstable, with a thirst for blood and a gruff nature that makes him generally terrifying to mortals of all races. He is often prayed to during difficult times, especially those of war or famine.

 

Inspiration: Disraeis comes from the Latin word discordia, meaning hardship, strife or discord. His inspiration draws a lot from Ares, the Greek god of war, focusing on the harsher, gritty aspects of fighting. He sees a beauty in that kind of perseverance against hardship, that is especially highlighted during times of war. Much like Ares, he is generally unliked and unpleasant to be around, with not a lot of allies on either the mortal or immortal side.

 

Glei Dau God: Dament, God of Simplicity. Dament is a bit of an oddball among the gods, and viewed as being a bit, well, simple. He is the god of simplicity and believes in the beauty of the every day, of survival, of doing what is necessary. The other gods often look down at his idea of beauty as primitive and laugh at him as the odd man out, even more so than Amena.

 

Inspiration: The name Dament comes from the word fundamentum, meaning basics and fundamental. Choosing the name from the middle of the word gives it a feeling different from the others, feeling less Greek and a little more out of place. This fits well with the character, as he’s a bit of an anomaly himself. These colors are simply a little at odds with each other, as beauty and survival really interact. I would say that this fact alone makes Dament the closest to the Greek god Dionysus, who is a bit of a black sheep amongst the gods and is constantly being punished by Zeus. It’s likely that Dament’s relationship with Sensus is similar, with a very disapproving attitude towards Dament’s personality and expression of beauty.

 

Glei Rha God: Perias, Goddess of Authority. Perias is all about the beauty of personality and the raw power that influence can have. She has a dominating presence that commands a room just a well as it does an army, and she makes sure everyone knows it. She is very fond of leaders and enjoys watching mortals rise through the ranks and fight amongst each other, sparring using their words as weapons and their personalities as their anatomy. She will follow the command of no one but the head of the pantheon, and she refuses to bow to anyone, regardless of their power. She sees each meeting as a personal challenge to best the person she comes into contact with, and that has gained her many followers and many enemies alike.

 

Inspiration: Perias comes from the Latin word Imperium, meaning to command, control, or rule. While she doesn’t draw any clear sources from Greek mythology, she does share some traits with Hades, being stern and commanding, and holding her subjects accountable. A comparison could also be made to Athena in terms of her war leadership, however, Perias isn’t driven to violence or war, merely to the idea of the challenge of rising in station and having people flock behind you because of the strength of your personality.

 

 

Expanded Lore

 

Patheon Development:

 

I think the most fitting course of development for the pantheon would be one of growing to appreciate and accept the beauty in a wider array of art. I see the gods as being very close minded and self centered in terms of what they view as worthy of appreciation. Each god values their own form of beauty above the rest and treats forms of art created by mortal beings as worthless and in many cases disrespectful of the “true” beauty they have created.

 

I believe they will in time be presented with the decision of allowing their creations to advance and grow as they see fit, or face the same fate as their own creators, the Titans. How this ends will depend heavily on the path the players choice. I think each of the individual gods will have their own course of action regarding this that will be influenced by player decision, as well as a general arc to the story within the eras they’re featured in. Both are outlined below:

 

Major Gods:

 

Sensus: Sensus’ development will be growing more and more full of himself and his own abilities. His fellow gods will grow to disdain him as he forces his way into everything he can, seeking to spread his own influence and name. His death will come directly as a result of his own hubris and leave the rest of the pantheon somewhat lost without his guidance. I imagine him as somewhat of a narcissistic parent, with the other gods being children who are earnestly afraid of him, resent him, and in a twisted way look up to him and his power. Him leaving will leave them with a great deal of confusion and cause utter chaos to erupt among the gods as they try to figure out how they function in a reality they didn’t know could even exist.

 

Porem: Porem’s development will be defined by the mental era, and his involvement with it. A time filled with mystery and intrigue is the perfect place for him to thrive, and I can imagine him rising up and starting a power struggle within the pantheon to take the place of Sensus. I think it’s unlikely for him to come around to the message of letting go of power for the sake of beauty, and would have to be forced into cooperation through being strongly outnumbered. He may make a good antagonist for a player or group that seeks to progress this storyline in favor of the mortals.

 

Balla: Balla’s development will be from a much more passive, submissive god towards one who is a major player striving for something. I see her leading up the reform of the pantheon after the death of Sensus, and being the catalyst behind the human movement towards freedom from the judgment of the gods, perhaps even given up her immortality to live alongside mortals themselves. I think she’ll grow envious of the freedom and talent they are able to possess, and finding happiness living among mortals.

 

Nitima: Nitima’s development will lead to her becoming something of a story keeper in the absence of the god of perception. She will strive to chronologize history as it unfolds, witnessing events as they transpire and recording them for the world that is to come, hoping to be less bias than the stories that have been distorted and misused over the eras. This could possibly lead to a sort of meta look at the story and how it’s being recorded.

 

Era Progression:

 

Magic Era: Everything begins here, and this is where the god's personalities start. They are full of themselves, enamored with their power, and only grow more arrogant with their success against the Titans. They are excited to explore their abilities and begin to create sentience in the creatures inhabiting this world. This will continue on into the nature era as the life around them evolves to fit their needs and grow capable of admiring their beauty.

 

Tech Era: This era will be very interesting for the pantheon, as they begin to divide amongst themselves. Some of them believe that their powers should stay only for them, and that they look down on the native species for their lack of ability to create beauty. Others begin to feel that these creatures deserve a chance to create as well, and believe that it would be exciting to see new possibilities unfold under the capabilities of a new race. The seeds of a civil war will begin here. The Social Era will grow on this divide, but also on the pantheon as a whole as religion flourishes and develops, causing even more pressure against the conflicting views.

 

Mental Era: The pantheon will be made or broken here, with a final civil war sprung into action by the death of their leader. Free to finally express their feelings without an oppressive overlord, the pantheon will fracture and divide. The outcome of this divide will be based on how the players interact, but I see a lot of possibilities, from uniting after finally understanding each other’s views, to an all out war leaving the pantheon as a shell of what it was with no real force binding it together. I could also see Amena breaking off and giving rise to one of the first monotheistic religions, believing in a higher power than any god or prime or titan.