expand_less The following are a number of house rules that apply to in-game play:
{{+Milestone{{+Milestone Progression|closed}} Progression|closed]]
{{+Long{{+Long rests and recharging abilities|closed}} rests and recharging abilities|closed]]
{{+Hero{{+Hero Points|closed}} Points|closed]]
{{+Triple{{+Triple Naturals|closed}} Naturals|closed]]
{{+Environmental{{+Environmental rules|closed}} rules|closed]]
{{+Base{{+Base DC changes|closed}} DC changes|closed]]
{{+Immunity{{+Immunity changes|closed}} changes|closed]]
{{+Damage{{+Damage Reduction changes|closed}} Reduction changes|closed]]
{{+Teleportation{{+Teleportation clarifications|closed}} clarifications|closed]]
{{+Attacks{{+Attacks of Opportunity clarifications|closed}} of Opportunity clarifications|closed]]
{{+Immediate{{+Immediate and triggered actions clarifications|closed}} and triggered actions clarifications|closed]]
{{+Free{{+Free Action chaining|closed}} Action chaining|closed]]
{{+Infinite{{+Infinite Loops|closed}} Loops|closed]]
{{+Massive{{+Massive Damage|closed}} Damage|closed]]
{{+Mass{{+Mass Combat rules|closed}} Combat rules|closed]]
{{+Kingdom{{+Kingdom Building and Downtime rules|closed}} Building and Downtime rules|closed]]