3.P Gameplay House Rules+Base DC changes

Many DCs are quickly outpaced by the high-power characters in Tiered Gestalt.  To allow for at least some chance of failure, the DCs for effects that are not a function of character statistics have been increased.  This includes the DCs for environmental effects, as well as poisons, and a number of other incidental abilities.

Use the following equation to derive the new DC from the old DC:

(Old DC - 5) * 2 = New DC

(where the New DC is greater than the Old DC)

This does not apply to ability checks, level checks, or similar.  Nor does it apply to spell DCs or the DCs of most supernatural abilities (as they're a function of a character's level and ability scores).  The GM still has discretion in raising or lowering DCs.